Dan Johnson is a seasoned leader and full stack architect with more than 30 years’ experience in networking, servers, operating systems, programming, databases, and management. He has experience in Physical, Virtual, Cloud, and Security. Dan has held positions at IBM, eNucleus, SCI, Electronic Arts, PlayerScale, Yahoo, and several startups. He is experienced in architecting, designing and implementing full infrastructures including global high performance distributed systems.
He has been contracting with several startups leading the architecture of scaling, network, and security. His expertise was pivotal in helping them scale for hundreds of thousands to millions of users.
Dan served as VP of Network Engineering for PlayerScale, which was a turnkey backend for game developers with BigDB and a scalable API server architecture. PlayerScale was acquired by Yahoo in 2012.
At Yahoo, Dan was the Engineering and OPs Manager for games.yahoo.com consumer facing products. He led his teams to re-architect the existing games.yahoo US site to use the newest technology and reduce consumer load times by over 50%. His team was also brought into several high profile projects to assist with scalable architecture optimizations.
Dan served as CTO for Super Computer International, Inc (SCI), a leader in high performance video gaming systems and consumer interfaces. Here he architected and flew to data centers around the world to lead the building of the hardware backend architectures. He also architected the software, building most of the prototypes and leading the team that built and maintained the software. It was sold in 2007 to Electronic Arts, Inc.
After the purchase of SCI, Dan established and was responsible for the EA studio in Atlanta. From there, he led the full product cycle of a large online consumer gaming portal and coordinated efforts with global game studios.